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Rabid Haberdashery has started to publish its own games on top of playing existing ones! Below are the projects that are now available to play.

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Inner Light

A tabletop roleplaying game of internal conflict

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Inside of you are two wolves. Or possibly six core emotions. Or maybe a small company of distinct persons. Perhaps the ego, superego, and id. Whatever form it takes, you are the product of a balancing act between varying forces, each with its own strengths, weaknesses, and goals. In order to navigate the world, you rely on these different aspects of the self, these myriad forms of inner light, to illuminate your path.

In this game, you as a player take on an Aspect of an individual. Your person is dealing with complex interpersonal relationships, awkward social situations, and demanding periods of stress; and you have your own ideas about how to get the best result for them. But you aren't alone in your person's head, sharing it with any number of alters, imaginary friends, animated motivations, and shoulder-dwelling lawyers of ethics. How will you work together, or undercut one another, to see your person succeed (whatever you think ‘success’ looks like)?

Inner Light is a rules-light system for playing the voices inside a character's head, the conflicting motivations driving them, or the moral forces tugging at their soul. The book includes the full rules for playing Inner Light as a standalone tabletop RPG, as well as optional rules for using the game to reimagine and control characters built within other game systems.

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Accessibility Options

To make the game easier to access for the visually impaired, the options below each include a plaintext version of the rules that has been tested for compatibility with screen readers and using a more dyslexic-friendly font, as well as an audiobook format of the rules. Note that the RPG Trader shop has these options available in the same listing linked above.

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Thank You, Cityname! We Love You!

A mapmaking ttrpg of questionable decisions

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Your band's latest gig was a hit! Now comes the next challenge: getting home. Did anyone take note on how to get home from the venue?

No?

Thank You, Cityname! We Love You! is a game in which you play as members of a band, trying to make your way through the city as you encounter dead end roads, rival bands, impromptu gas station raves, ex-lovers, adoring fans, house parties, and opportunities to become legends of the underground scene as you find a place to crash for the night. Get home safely, with money in your pocket and gear intact. Sobriety optional.

This is a work in progress. Watch this space for updates!

The Archetype System

The Archetype System is a new tabletop RPG ruleset being developed by Tej that can be used to build games in a variety of genres and settings. The system itself encourages players to specialize, increasing the die size based on how narrowly one defines the skill being used. As players become experts in their chosen field and play style, they will rely more and more on group dynamics and careful planning to make the best use of their design.

The system also relies on friction with some elemental force of the setting. Each player is assigned an Archetype, a role that the setting itself is attempting to lock them into. Whether this is done by the machinations of fate, the social order, some governing body, or whatever other larger force the setting demands, the role of archetypes adds challenge to actions the players take that oppose their assigned roles, making them choose whether to take the easy road of going with the flow in a quest for faster access to power, or resist in order to define themselves.

This is a work in progress. Watch this space for updates!

Rabid Haberdashery does not and will not make use of generative AI. Badge provided by Aimee Cozza.

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